Wednesday, May 12, 2010

Gee Mom I want to go...

In elementary school, I was tested and found to be "gifted and talented".  Not sure exactly what the criteria was, but it revolved around IQ scores, creativity, teacher input and an interview.  As a result, I was placed in the DELVE program (I cannot recall what the anagram stands for) and encouraged to explore my full academic potential.  One of the ways was to make learning a year round experience.  My parents signed me up for educational summer camps and/or classes.  I attended camps on computers, robotics, literature; one summer I took an AP US History class.  I really enjoyed the opportunity and I feel like it was a very useful application of my time. 

I fully intend to provide the same opportunity to my kids.  I have been trying to get Gigi to branch out and explore different options (she is getting ready for her 3rd year of Summer Camp in Mansfield Park & Rec program) but she likes to play it safe.

I have gone through and found some of the more interesting summer camp options available this summer in the New England area. 
  • iD Tech Camps offer classes in programming, game design and game modding.  RPG game design!Warcraft III and Starcraft Game Modding! Facebook App Development!
  • Children's Technology Worksop offer iCamp opportunities including a LEGO Mindstorm class, video game design, audio engineering and a Mission to Mars program
  • Want to be a knight?  Higgins Armory offers a day camp program teaching children all about castles (and how to knock them down!), calligraphy, armor, poetry and swords.
  • The Ecotarium offers three camp sessions: Amazing Animals, How Things Work and Cosmic Camp
  • Allandale Farm offers week-long camps where children learn about farming, livestock and composting.
  • I wonder if you'd be exempt from your summer reading if you went to the Great Books Summer Camp?  Authors covered include Plato, Thomas Jefferson, Leo Tolstoy, Jorge Luis Borges and Kurt Vonnegut.  Dennis Lehane (Mystic River, Gone Baby Gone, Shutter Island) will be a guest lecturer this year.
  • Shakespeare more your speed?  GAN-e-meed Theatre Project is an all-woman production of As You Like It.
  • Concord Academy Summer Camps  offers sessions covering digital story telling, architecture, movie making, a writer's camp and community service.  They also offer sports including baseball, flag football, soccer, kung fu and lacrosse
  • Unicycle riding?  High wire walking?  Trapeze?  Clown class?  It must be Circus Camp!  
  • Earthwork Programs offers a camp where kids can learn Ancient Fire Making, Natural Cordage, Animal Tracking, Wilderness Living Skills, Storytelling, Wild Edibles and more!

Tuesday, May 11, 2010

This Isn't Your Father's JLA...

One innovation that the 80's brought to comics was the limited series.  The first limited series, World of Krypton, was released by DC in 1979 to coincide with the theatrical release of Superman.  Series starring Batman (Untold Legend of the Batman) and the Green Lantern Corps (Tales of the Green Lantern Corps) followed.  Based on the success of those series, the 80's saw an explosion of limited series.


 Marvel published series featuring the solo adventures of some of their popular team players: Hawkeye, Hercules, Iceman, Magik, Nightcrawler, The Vision & Scarlet Witch and Wolverine all had mini-series in the 80's.  Marvel also used the format to gauge audience demand for a title spotlighting characters as varied as Cloak & Dagger, Elektra, Falcon, Longshot, Machine Man, Punisher, Rocket Raccoon and the West Coast Avengers.  Marvel also pioneered the practice of using the limited series for the mega-crossover event.  First Contest of Champions, then Marvel Super-Heroes Secret War and Secret War II took dozens of heroes and teamed them up and/or pitted them against one another.



Over at DC Comics, the idea of the limited series allowed writers and artists to play outside the traditional sandbox of the DC Universe.  Titles such as Ronin, Camelot 3000, Masters of the Universe, Amethyst, Batman: The Dark Knight Returns, Cinder & Ash, Doc Savage, Lords of the Ultra-Realm, Flash Gordon, V for Vendetta, Thriller and Watchmen all explored comic worlds separate from the traditional DC multi-verse.  DC also utilized the limited series for their mega-events: first in 1985 with Crisis on Infinite Earths, and then followed by Legends, Millennium, Cosmic Odyssey and Invasion!.



My favorite mini-series of the 1980's was a 12 issue maxi-series that explored the dynamics of a group of super-heroes and their efforts to save the world.  The series utilizes analogues of a group of established superheroes to explore a world where things have gone sour.  Heroes are forced to battle former teammates.  Heroes' actions impact society.  Nuclear disarmament.  We see how the personal lives of heroes are affected by the decisions they make.  We see loved ones of a hero die as an accidental result of their powers.  You may be thinking Watchmen, but you would be wrong.  Before Watchmen, Marvel explored these themes in Squadron Supreme.


Squadron Supreme was the story of a group of super-heroes that mirrored the Justice League of America team that was active in the 1980's.   The Squadron wasn't loosely based on the JLA, they were blatant copies.  Hyperion, their Superman, was the sole survivor of a doomed planet raised by a couple who instilled a strong moral background.  His powers included flight, invulnerability, atomic vision, super strength and the only thing that affected him was argonite.  Power Princess, their Wonder Woman, was born on Utopia Island, but left this paradise island (pun intended) to spread their teaching to the world.  She fell in love with a US Serviceman who she rescued from a sinking ship.  The similarities run the entire gamut of the JLA pantheon even encompassing nods to the SuperFriends cartoon (Redstone is an Apache Chief clone) and the Justice League Detroit (Moonglow has the same power set as Gypsy).  I have included a separate blog posting with each character's analogue.

Squadron Supreme opens with Hyperion "pitting his awesome might against a massive object caught in the irresistible force of Earth's gravity...It is a contest not even Hyperion can win."  This sets the tone for the series as Hyperion and the Squadron try to use their powers to better mankind, even when mankind doesn't necessarily want the help.  We will see variations of theme throughout the story arc.

As the story opens, the Squadron's satellite headquarters is plummeting to Earth.  The Earth has almost been annihilated by an attack by the Overmind.  The Overmind had enslaved the Squadron (with the exception of Hyperion) and the Squadron had taken over the world.  The Overmind then planned on using the Earth as a forward base to conquer the universe.  Hyperion was able to defeat the Overmind, but the world is in shambles as result.   The Squadron decides that it is their responsibility to save the Earth from the brink of disaster and make it a utopia.  The first chapter delivers a recap of what has gone before and it chillingly foreshadows the Squadron's own actions to implement the Utopia program.  The Squadron votes on their plan and both Nighthawk and Amphibian vote against the plan.  Nighthawk disagrees so vehemently, he quits the team in protest and decides to assassinate Hyperion to stop the Utopia program.  The first chapter ends with the team explaining their plan to the world, unmasking themselves to the public and Nighthawk, in his secret identity of Kyle Richmond, finding himself unwilling to kill Hyperion.

The rest of the series follows the Squadron as they try to implement their plan and their ultimate failure.  Things go poorly for the Squadron as soon as they decide to eliminate crime by brainwashing criminals.  Tom Thumb invents a behavior modification device to rehabilitate criminals.  Almost immediately, the technology is abused by the Golden Archer who uses to ensure that Lady Lark will marry him.  The Squadron eventually learns of this and kick him out of the Squadron.  The Institute of Evil is apprehended by the Squadron and subjected to the device.  They are then "offered" the opportunity to join the Squadron.  All the former Instituters become model members of the Squadron, but due to their brainwashing they are unable to stop potential disasters.  When Hyperion is replaced by an evil doppleganger, Lamprey realizes this but cannot say anything without betraying a Squadron member.  Doctor Decibel is worried about Arcanna's pregnancy and Ape X learns about Tom Thumb's terminal cancer prognosis, but they cannot say anything.  This culminates with Ape X having a nervous breakdown after discovering Moonglow had stolen the plans to the behavior modification machine.  Ape X is torn between her compulsion to be loyal and report the betrayal.

In order to oppose the Squadron, Nighthawk is forced to partner with the remaining super-criminals of the world: Master Menace, Mink, Remnant and Pinball (the latter 3 being recruited only after travelling to the Marvel Universe's Earth and teaming up with Captain America.  This extra-dimensional excursion struck me as unneeded to the overall story.  Halfway through the story, it crossovers with one issue of another book-which results in no discernible effect to the story.  It would have been different if Captain America had accompanied Nighthawk back to aid him, but he doesn't.)  Nighthawk has his allies infiltrate the Squadron and they steal the plans to the behavior modification plans.  Freeing the Instituters from their compulsion, the Redeemers and the Squadron then battle each other.  I'm not going to spoil the ending, but the fight that ensues is an epic battle that highlights the persona; disputes and allegiances that developed and fractured throughout the series.

I remember the story quite fondly but having just re-read this in trade format I do have to admit the story does seem very dated now.  The major distraction for me was the inclusion of an almost obligatory "Previously on Squadron Supreme" flashback every chapter.  We very rarely see this in today's comics and I'm sure that it is an editorial function of the books being written with the inevitable trade in mind, but I'm also reminded of Steven Johnson's book "Everything Bad Is Good For You".  One of Johnson's premises in the book is television has evolved from a one and done mentality in the 60's & 70's to an ongoing, multiple weave of intertwining story lines. Johnson argues that this is making us smarter and allowing pop culture to evolve even further.



The art in Squadron Supreme is nothing to write home about and it's interesting to see how dramatically different the Alex Ross splash page differs from the original artwork (I like the photo-realism look of his art, but I'm not a huge fan of his DC work-ironically perhaps due his slavish devotion to the comics of the 80's.  I love the 80's comic scene, but I also realize that things change).





Tuesday, May 4, 2010

Mirror, mirror on the wall, who's the supremest of them all?

The 1985 mini-series Squadron Supreme featured a team of heroes very similar to the Justice League.  The similarities stretched from team names, heroes and villains.  Here is a list:


Squadron Supreme / DC comics counterpart

Teams
Golden Agency of America / Justice Society of America
Institute of Evil / Society of Super Villains
Nighthawk & The Redeemers / Batman & The Outsiders



Original members
Hyperion / Superman (Founding member)
Amphibian / Aquaman (Founding member)
Dr. Spectrum / Green Lantern (Founding member)
Whizzer / Flash (Founding member)
Power Princess / Wonder Woman (Founding member)
Nuke / Firestorm
Hawk / Hawkman
Arcanna / Zatanna
Golden Archer / Green Arrow
Nighthawk / Batman (Founding member)
Tom Thumb / Atom
Lady Lark / Black Canary
Skrullian Spy-master / Martian Manhunter (Founding member)


Members of the Golden Agency
American Eagle / Hawkman
Professor Imam / Doctor Fate


Institute of Evil
Doctor Decibel / Sonar and/or Doctor Light
Ape X / Gorilla Grodd
Quagmire / Shade
Shape / Ragdoll
Lamprey / Parasite
Foxfire / Star Sapphire


Redeemers
Redstone / Apache Chief
Moonglow / Gypsy
Haywire / Poison Ivy(?)
Thermite / Captain Cold and/or Heatwave
Inertia / Turtle
Mink / Catwoman
Remnant / Toyman
Pinball / Penguin


Other Villains
Scarlet Centurion / Chronos
Master Menace / Lex Luthor
Cerebrax / Brainiac
Rustler / Terra Man
Bollix / Trickster
Iron Moth / Killer Moth